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Sea of Stars focuses on gameplay in its demo but doesn’t offer as much insight into its story or characters. They just give players a taste of what to expect in 30 minutes to 60 minutes. Looking for moreĭemos aren’t fully indicative of a final game. I can’t help but feel it’s lacking personality based on what I’ve played, though. The combat and puzzle-solving portions of the demo hint at a game with a solid mechanical skeleton. For those who want to focus on the story, there’s also an accessibility option that boosts HP and regenerates health after battles.
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It’s a bit of a chore to figure out how to break locks from context clues, so I’d advise that you read the “how to play section” from the Sea of Stars title screen if you plan on playing the demo. These prompts makes the player an active participant in the fight with the real-time button presses, even after they select which move to use.
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Some attacks, like Valere’s Moonerang, also need timed button presses to increase damage. Still, breaking locks is meant to be a bonus and is not necessary to complete the game. It’s much easier to break the locks with skills and combo attacks. If you hit the enemy with the types of attacks as listed, then it will weaken its attack or, if you break all the locks, cancel the attack altogether. The blocks have symbols for the four types of attacks, including Sun and Moon magic. Locks are the rows of blocks that sometimes appear above an enemy before it unleashes a special attack. That’s where Sea of Stars‘ “lock” feature comes in. Attacks charge a combo meter that lets characters use dual attacks, which sometimes hit more weaknesses than the characters can on their own. Ideally, the player should take advantage of type weaknesses. Each character has a mana bar that refills whenever they use their normal attacks, as well as skills that they can cast when they have enough MP. Players can directly choose if a character attacks, casts a spell, or uses an item during their turn. Sea of Stars blends just the right amount of traditional and modern gameplay in its battles.
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